Archive for the ‘Pathfinder’ Category

The Genius Guide to 110 Spell Variants Volume 3

September 22nd, 2011 No Comments
GG 110 Spell Variants 3

When it comes to magic, more choices are always better! A ghost step variation on feather step. A jester’s jail variant of fool’s forbiddance. A version of campfire wall that protects an entire barony. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up. Although a vast number of spells are available in the

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Ultimate Options: Grit and Gunslingers

September 19th, 2011 No Comments
UO Grit-and-Gunslingers

Grit, gumption, and a steady hand D’Artangan. Jonah Hex. The Man with No Name. The gunslinger is the archetypical hero who pits his nerve, mettle, and skill at arms against outlaws, bandits, and the bullies of lawless lands. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth of the black knight, highwayman, and wandering martial artist. Ultimate Options: Grit and Gunslingers presents over 30 new abilities for the gunslinger, along with 17

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#1 with a Bullet Point: 8 Barbarian Feats

September 8th, 2011 No Comments
Bullet Point #8.indd

1 idea, 1 page, 1 dollar Barbarians are people too—and they need feats! Not just access to the same feats regular old fighters use, but feats that make barbarians what they are truly meant to be. #1 with a Bullet Point: 8 Barbarian Feats gives you eight feats that replicate the abilities and traits of the classic pulp-era fictional barbarians, whose stories are a principal inspiration for fantasy roleplaying games. So good-bye Combat Expertise, hello Great Thews, Sudden Rage, and

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Mythic Menagerie: Demonic Harlots

August 31st, 2011 1 Comment
MM Demonic-Harlots-Cover

Kiss your soul goodbye! Demons live to subvert, using temptation and guile to prey upon the sin and weakness of mortals. And few mortal weaknesses are so open to temptation—few sins so open to exploitation—as that of lust. The succubus is one of the most insidious of demonkind, exploiting mortal frailty to further demonic agendas and spread woe and discord. Mythic Menagerie: Demonic Harlots provide an assortment of variant succubi (and incubi) from CR 6 to CR 14, along with

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#1 with a Bullet Point: 3 Simian Races

August 24th, 2011 No Comments
Bullet Point #7 Cover

1 idea, 1 page, 1 dollar 3 Simian Races brings you, well, 3 races. Simian races, to be precise. Along with all the rules you need to add these races to your campaign, in whatever capacity you want them So whether the apes are rising on your planet, or it might just be fun to add a little monkey business to your campaign, this title gives you just what you need—and nothing else. If you haven’t checked out our #1

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