Archive for the ‘Pathfinder’ Category

Adventurer’s Atlas: Outpost Qether

July 22nd, 2011 No Comments
Atlas Outpost Qether

Step out to the wild frontier Few come to the lonely outpost of Qether willingly. It is the usual custom to assign the isolated duty to debtors and criminals. A few hardy farmers have settled the area, drawn by promises of cheap and plentiful land, while others come because adventure attracts the foolhardy and, between the border, the hobgoblins, the elves, and the sea, there are always adventures—or suicide missions—to be undertaken. Adventurer’s Atlas: Outpost Qether details a lonely outpost

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Advanced Options: More Cavaliers’ Orders

July 13th, 2011 1 Comment
AO More-Orders

Even more options for history’s greatest warriors The cavalier: A mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges he makes as it does from sheer force of arms. Introduced in the Pathfinder Advanced Player’s Guide, the cavalier is perhaps gaming’s closest representation of the mounted knight of the high middle ages—the classic image of the crusader, feudal lord, or champion of the joust. Advanced Options: More Cavaliers’ Orders

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The Genius Guide to Another 110 Variant Spells

July 6th, 2011 1 Comment
GG Another-110-Spell-Variants

Supercharge your spell list A burrow variation on fly. A touch of infection variant on touch of fatigue. A kiss-activated version ofconfusion. Small changes to a spell—an alteration in target, duration, casting time, energy type, or so on—can greatly affect its theme, its atmosphere, and its appropriateness to different classes, giving you something with a fresh feel, but without inventing new spells from the ground up. Although a vast number of spells are available in the game’s core rulebooks, many GMs and players have

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Genius Guide to the Time War—Sold Out!

June 29th, 2011 No Comments

The Genius Guide to the Time War, our limited-run PaizoCon exclusive product, is now sold out—forever! Hope those of you who managed to grab one enjoy it. If you aren’t one of them, well, don’t say we didn’t warn you . . . . Share

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Advanced Options: Extra Evolutions

June 28th, 2011 1 Comment
AO Extra-Evolutions

The power of the unseen world—in your hands Aladdin and his genie. The king and the witch Zoulvisia. Diabolists, dragon-riders, and voodoo houngans—even Paul Bunyan and Babe the Big Blue Ox. The summoner draws his might from an otherworldy ally—sometimes even a slave—to take a mythic place in the tales of his world. And the conceptual possibilities are endless. Advanced Options: Extra Evolutions presents two new eidolon base forms—the ooze and the hut—for summoner characters, along with 38 new evolutions,

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