The Genius Guide to Fire Magic

March 23rd, 2011 1 Comment

This week’s new release is now available!

The first magic—and the power of civilization

Dragons breathe it. Demons revel in it. At the stake, it cleanses the souls of witches. And the fireball is perhaps the game’s most iconic spell, its acquisition a milestone in the arcane caster’s career.

But it is also the power of civilization; the key element of the hearth, the forge, the kiln, and the lantern. It holds the night at bay.

It produces both light and smoke, it can forge or melt, and it cooks or chars. Fire is an invaluable tool, and in the hands of a spellcaster it can be so much more than a burning globe. But it is also a dangerous weapon that can turn on its master.

The Genius Guide to Fire Magic examines fire and its kin (smoke, steam, molten glass, and so on), providing new options for spellcasters who want to play with fire.

 

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  1. [...] are lots of great tidbits in the show, including a new book on fire magic from our friends at Super Genius Games, the Dying Earth RPG, and Kenneth Hite talking about his [...]

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